

Use the Scripting API to interact with the Package Manager using C# scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. This file must be available in the /Packages directory. The Package Manager provides a user interface that makes changes to the Project manifest Each Unity project has a project manifest, which acts as an entry point for the Package Manager. Learn the principles and features of the Package Manager, including concepts like versions, manifests, registries, states, sources, the package lifecycle, and dependency and resolution.įind packages and manage them in your project, and resolve conflicts in package dependencies. Get an overview of Unity’s Package Manager. The following table contains introductions to each interface, and more. Unity provides three Package Manager interfaces: Package Manager window, Scripting API, and manifest files. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. The Package Manager also supports management of packages you download or import from the Unity Asset Store A growing library of free and commercial assets created by Unity and members of the community. In the Editor, you can access the Package Manager window through this menu: Window > Package Manager. To help find and use these packages, the Package Manager window provides collections of packages that you can use together, called feature sets. Packages deliver a wide range of enhancements to Unity through the Package Manager.

Asset collections, such as Textures or animations.Runtime tools and libraries, such as the Physics API or a Graphics pipeline.Editor tools and libraries, such as a text editor, an animation viewer, or test frameworks.A package is a container that stores various types of features or assets, such as:
